Naval Encounters

Tactical ship-to-ship combat. Working title.

Overview

A Godot prototype about naval combat encounters — positioning, firing arcs, and the slow turn of a big ship. Mostly built to play with a Voxel-based art pipeline and a Voxel Destruction plugin.

Current Status

Prototype.

Why I'm building it

  • I wanted a project with real vector math and AI opponents.
  • More Godot 4 and GDScript practice.

Tools

  • Godot 4
  • GDScript
  • GitHub