Naval Encounters
Tactical ship-to-ship combat. Working title.
Overview
A Godot prototype about naval combat encounters — positioning, firing arcs, and the slow turn of a big ship. Mostly built to play with a Voxel-based art pipeline and a Voxel Destruction plugin.
Current Status
Prototype.
Why I'm building it
- I wanted a project with real vector math and AI opponents.
- More Godot 4 and GDScript practice.
Tools
- Godot 4
- GDScript
- GitHub
